
It’s incredibly difficult to make it to Canada – you’ll find the difficulty ramps up around day 7 or 8, but because each journey is completely different, embodying a range of characters with their own lines and personalities, each run is a joy. Sure, it’s pricey, but the replay value is huge. There’s a lot going on here more than you’d think, and it gets super-intense. There’s also a whole bunch of characters from little old ladies to stacked muscle-men, and weapons from simple hatchets, to rifles, to planks of wood to help you fight your way through sieges and supply runs as you try and survive the journey. You can play for as long as you want in one sitting, but the game will also save from whenever you close it so you can pick up the run later. It’s an inspiration we had confirmed later when a character called ‘Lank’ shows up dressed all in green and waving a wooden sword.ĭRtC is perfect for mobile. It reminded us a little bit of Zelda… if all the characters were undead and trying to eat Link. The art style is top down, and heavy on the pixels. When it comes to DRtC the tongue is firmly in cheek. Your only goal is to keep going – find fuel, food, weapons – and bash those pixelated zombies back to where they came from. Along the way you’ll pick up new people, and you’ll lose people to the hordes. Your task, with a band of fellow survivors, is to make the journey from the US to the land of the maple leaf.

Every major (and minor) power has disintegrated but one: Canada. The premise is it’s the zombie apocalypse. Probably the most ridiculous, yet most fun entry on this list. Death Road to Canadaįor those that liked: Don’t Starve, Organ Trail: Director’s Cut But fear not, because we played them all, and these are our picks – the eight games from Apple’s recent indie showcase that you should play. With storylines, characters, twists, turns and mechanics that make innovative use of iOS devices touch screens – whether the game’s a puzzler, sports title, or an adventure game.ĭuring the showcase, the number of titles that hit the App Store was huge. They may not have the millions of users freemium titles have thanks to f2p titles’ lower barrier for entry and addictive return-play dynamics, the reason indie games are so celebrated is because they actually required some hard graft to get made.

Recent titles you might remember that came from indie studios include point-and-click game The Silent Age, design-focused puzzler Monument Valley, or hand-drawn animated adventure Lumino City. Because major developers – like established console developers on one end of the spectrum, to App Store successes that have since become big like Rovio (Angry Birds) – are often so eager to cash in on questionable ports of existing properties, or go too far down the freemium rabbit hole at the expensive of truly great gameplay.Īpple has praised indie games individually before through its annual awards.

So, why is Apple so sweet on games from small developers? We’d point to quality control. Perhaps the reason the unveiling came without prior fanfare is because Apple plans to continue its support of independent games long-term – an indie games section now takes permanent residence on the App Store home section. In March, Apple surprisingly, and almost surreptitiously unveiled an indie games showcase on its App Store. Over the last few weeks the App Store has been taken over by indie games – these are the ones you should be playing Hi! Thanks for reading. This post looks better in our award-winning app, Tips & Tricks for iPhone.
